The idea of getting into the Unreal Engine and then publicly announcing it to you now, is a really exciting and bold proposition. We anticipate that this will take years to accomplish and there is some unknowns we are working to get past. We have a working plan that specifically states we need to bring over what we have into Unreal and then expand forward from there. Our demonstration (within the above video) shows the conversion progress that we were making, that is bringing over our existing assets and popping them into the Unreal Engine to see how it'd look like. Today we announced our intention to bring WWII Online into the Unreal Engine 4 (and eventually UE5). July 1st, 2022 Update: Unfortunately we've had to make some adjustments as outlined here. Our public line up for subscription plans as of August 1st, 2022 will look like the following: The following subscriptions will no longer be available in WWII Online as of July 1st, 2021: We anticipate this will generate another large wave of players joining the game, populating our virtual battlefield tremendously. Several changes have since occurred, which has made us confident that upon the completion and implementation of IVC, we will be in a position to transition from Early Access -> Full Release on Steam. This is an exciting an immersive feature with tons of benefits.įor sometime now, WWII Online has been in "Early Access" on Steam, and it has been really valuable for us to get feedback and make important changes to set us up for the most success. We are on the brink of finally achieving this extraordinary achievement which will dramatically improve player retention and overall quality of game play. For the longest time we have wanted to bring voice comms into WWII Online, without relying on any third party software to accomplish this. We are rapidly approaching internal testing phases to validate IVC.
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